I can't see the IGE label (3) Disable mods that have been removed from Steam, such as Hulfgar's postmodern expansion.I can't see the IGE label (2) Sometimes civ5 loads no mods if one of the selected mods couldn't be loaded (for example a total conversion mod was enabled but you try to reload a savegame created without it).I can't see the IGE label (1) It was not loaded: DO NOT CLICK "BACK"!.A mod could achieve a similar behavior through GameEvents but it would be incompatible with some scenarios and tied to savegames. Diplomacy: there is no API to directly modify a civ's attitude towards.Units' religions: there is no API to change the religion of a unit, hence the dirty trick used to spawn religious units.Archeology: there is not API to properly create sites, great works, or boost tourism.Religions: there is no API to modify existing religions (aside of founding them, and adding two beliefs once).Espionage: there is no API to cheat with it.Modifying the UI to automatically adjust its size to your screen would require a lot of work. A shrinkable UI: no! Civ5 is no Windows or iOS and its UI systems are therefore pretty basic.Remember that mods can only modify civ5 through the API provided to modder by Firaxis. No message on the city screen for the "we love the king" days triggered through IGE.įrequently requested features that won't be done."Glance at map" feature: the minimap's fog is not restored after you close IGE."Glance at map" feature: some yield icons are not updated on tiles you shouldn't be able to see.The terrain graphics are not updated after some changes, you need to save and reload.A "safe mode" (right-click the *IGE* label) is available as a workaround at the expense of a couple of features. On some computers the game crashes when selecting another player or taking seat.It's just it could be better without those bugs. Macs: compatible with the Steam and AppStore versions, see installing mods on mac.ĭo not be afraid by that list, IGE is perfectly fine for the vast majority of users.Should be compatible with any other mod: does not modify any of the original files and supports mods that declare new resources, features, policies, techs, etc.Can be used with or without Gods and Kings and/or Brave new world. ![]() Here is the guide: writing a translation. ![]()
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